Progress

I relearned the fundamentals of Blender and some more.

Things like how to add materials and textures. Learned that the “Cycles Render” is better than “Blender Render”. I also learned how to add materials and textures.

I made a sword and a small house with clear windows. Recently I made an experimental environment where I tested how different materials and lights interact with each other.

Long & Short Term Goals

Long Term: Creating a puzzle platforming web game–Something in design with grabbing a key and bringing it to a door (Think of games like ‘Limbo’). Or a platforming shooting (Think of games like ‘Megaman’ or ‘Cave Story’).

Short Term: Making a shape able to move one way or another with the arrow keys. Assuming the shape is a square and the square is the character which you play.

  • After figuring out how to move one way or another with the arrow then…
  • Try figuring out how to jump. To be more specific: make a character fall after rising with the space button.

In no particular order below.

  • Next figure how out to create an ‘advance to the next stage’ code.
  • Create an enemy that would force you to restart an level, yet not restart the entire game entirely.

Additional things to try learning after the above.

  • If going the platforming shooter route than try to make a way to erase an enemy once shot.
  • Create a health system.