This is my second space build.
Controls are the left, right, and up arrows
Keep in mind that this is a puzzle game, so the exit may be hard to get to.
Also there are no deaths, respawns, or exits as of now because I am currently working on them.
Questions:
- What do you think about the new stability of the game, and animations?
- How could I make the game a bit more fluid besides an intro screen and tutorial?
- What was the hardest thing about the room?
- Was it to hard to figure out for a first attempt?
What do you think about the new stability of the game, and animations? you can actually get past the first platform and the new animations for the hero is smoother
How could I make the game a bit more fluid besides an intro screen and tutorial? explain what’s going on and what i’m trying to accomplish
What was the hardest thing about the room? missing collider on the slope
Was it to hard to figure out for a first attempt? yes